star citizen transfer cargo between ships

There are no inbuilt mechanics within the ship to deal with guests who refuse to leave. All rights reserved. This is what Kasidy Yates did. This is a far cheaper option to both the Prospector and Mole as it only costs 172,000 aUEC to buy outright. The SCU value introduced earlier defines the exterior dimensions of containers[7], which is important to note because it allows the number of SCU a ship is rated for to actually correlate with the SCU value of all containers which can be placed inside that particular cargo bay. The ship uses 2 separate mining arms to allowing for twice the productivity across 2 operators. To combat this, well be allowing smugglers to add additional technology to their SCU crates such as scramblers that will make it harder to detect, or something were calling spoofers to make a container appear as something else altogether[7]. Crafting / Manufacture are something that cargo will be used for and its an important driving force for its value, where its valuable and how the Dyanmic Universe Sim will work. Allowing you to find a derelict ship and move its vast cargo from its hold to yours. A few of them It's possible that enemy players will want to ruin the mining experience. Goods that will be secured in place on the cargo grid will also be considered declared on the ships cargo manifest. Tho I would expect anything too in depth for 3.18 if they do include it in that update or whenever they first include it. This means you either purchased the cargo yourself or you scooped the cargo after the previous owner jettisoned it using the "Abandon" command. Yes, youll be able to Quantum with ships parked on the deck. Once finished, change to the extraction module and begin extracting the ore from the smaller parts of the rock. Players landing on the ship during game-play will have their ships permanently on the pad. Also a way to de-magnetize the connectors. As included in the final use case players must be able to interact with their cargo from the ship's onboard manifest. WebStar Citizen Alpha 3.18 - Cargo Update Will Start a Gameplay Revolution. Freelancer, Starfarer, Prospector, then we get Odyssey Expanse. This should make the fear of crashes and disconnecting less problematic as things like the replication layer and more network updates come online. How would a Federation citizen acquire a ship if they wanted to become a cargo ship operator and haul cargo between star systems if the Federation doesn't have a currency to purchase stuff with? Valve Corporation. Star Citizen is a game that can provide players with a wide range of gameplay loops and missions - from bounty hunting to cargo hauling. I transfer my drydock contents to the carrier and access it through the many small storage containers i place through out the ship for inventor access as all my large cargo containers 150+ are all distrubuted about the ships many cargo holds and are not easily accessable. ** Use in-universe knowledge, rules, and common sense to answer the questions. You're not crazy! Specifically I was thinking about the Starfarer. Vehicle Detachable module Module 1x Jump-seat Meet minimum certifications for astronavigation and engineering duties. Maybe youve disabled or destroyed a ship this will allow for piracy to actually be much more of a thing as you can move cargo between ships. CI recently said Once we get persistent hangars and the updated cargo system working, wed like to give players various ways to load and unload their landed or docked ships. No more concepts for me until I can fly the ships I bought 7 years ago or more gameplay loops are fleshed out. These are basic habs like youd find at GrimHex and provide somewhere to rest, change, and sleep. Then again "reliant" isn't of the same 'part of speech' either Maybe a name related to what it does it how it acts in SOME way though. And my assumption of cargo and hauling mission evolution is. You could also leave cargo in an area potentially and collect it later. These define everything the game needs to know about loading a container onto a pallet or attaching it to a ship. Here's a list of locations that can facilitate the refinement process: Once the player is at a location with a refinery and the ship is stored, the timer will end. can't remember) to hold the ore, and be detachable (same in the prospector). Luckily, this timer will be around 14 - 15 minutes which is plenty of time to get to a nearby refinery. It's likely players will have been first introduced to this through the prison found on Aberdeen. Right now there's no way to transfer ore between ships. Reddit and its partners use cookies and similar technologies to provide you with a better experience. Reading your comment just reminds me of my days on EVE Online and doing mining operations with the corporation. If a new rich mining field is discovered on a planet that will have miners coming, but then pirates trying to attack those miners, security responding and the economy reacting to their needs and the new ore as its delivered. RELATED: Star Citizen: How to Escape Prison. If this gets to zero, the player's ship will explode. It covers all content relating to Star Citizen including the everything featured in the game, the lore, and the development process and team behind it. Alpha 3.18 brings some of it and is a major milestone in Star Citizen Development BUT there is a lot more that needs to be done beyond that. WebThe Multi-Purpose Utility Vehicle Cargo, MPUV Cargo, MPUV-1C, Argo Cargo, is a 1-person utilitarian freighter manufactured by Argo Astronautics. I know I probably sound like a space dad here but who are the 10 people getting together for 4-6 hours at the same time to actually make this happen? These rocks will contain a higher proportion of quantanium. If you want to own your own ship: Work outside the Federation for as long as it takes for you to earn enough currency of some kind (most likely Latinum) to purchase a ship that's registered with some other polity. I am not sure how it works on mining ships tho. So it seems the Starfarer role has changed a bit but will still be needed for fleet engagements as a lot of the combat ships do not have a way to generate their own thruster fuel as well as future iterations of the fuel system will make it more difficult for ships to generate their own thruster fuel. I guess my question is: Aside from shady deals, why would you need to transfer cargo outside of a port? Ok, the larger Hulls will need to be loaded This will begin filling the cargo hold. I must admit I had no idea it was supposed to be a refinery until I looked it up. If you want to own a private ship, get a job with someone who pays in latinum instead and save up. Perhaps not "refiner" but something of a similar grammatical structure. Kiosks, these will make buying and selling significantly easier. All game content and materials are copyright of Cloud Imperium Rights LLC and Cloud Imperium Rights Ltd.. Star Citizen, Squadron 42, Roberts Space Industries, and Cloud Imperium are registered trademarks of Cloud Imperium Rights LLC. The Starfarer will be able to transport and deliver / refuel in flight both regular thruster propellant and Quantum Matter. Covering the hottest movie and TV topics that fans want. Press question mark to learn the rest of the keyboard shortcuts. Well, yeah, in this case your poll is confusing. You would need a "Yes" and "No" then. I'd vote for "Yes". After a while it would be annoying to mo Like other ships in our game, being outside your ship when in Quantum travel is an extremely dangerous scenario, so its not recommended due to the slightest misstep resulting in death or abandonment in deep space. I take a mix of both depending on the circumstances. (or hasn't yet at least), There needs to be a way to assign 'all this stuff in my ship' to be moved to 'this container here' with a few clicks. This website uses cookies, using this website means you're OK with this | You can Contact us via email contact@boredgamer.co.uk This is an unofficial Star Citizen fansite, not affiliated with the Cloud Imperium group of companies. RELATED: YouTuber Builds $30,000 Star Citizen Themed Gaming Room. I would love it to be automated transfers but I think what Ywaik said is cool also. To be out in your EVA suit and use your Mobiglas and press carg WebCargo transport is the career of transporting commodities, ships and vehicles or other goods from one location to a destination, with a upcoming expansion of the PU the route can be When an item is released inside the containment field of a crate, the item latches onto the nearest port and animates into place[1]. Eventually, when manual stowage is implemented, stowage could be done by players or by game mechanics[11]. Probably a mix of both. You have parties at both ends. The one guides in the crate box with small thrusters and the othe rone grabs it with a tract We should see some tweaks to buying and selling beyond this too. Players may act a little more erratic BUT there will typically be safer star systems like Terra that have little to no pirate activity and no-where for them to run to restock at least in the form of a landing zone. Cool)). The Kraken can therefore quantum travel with a full complement of ships, although as mentioned earlier, being on deck is a risky proposition. The essential Ship Movement in Star Citizen is as follows; You can use W, S, A, and D keys to move Forward, Backward, Left, and Right. Ships availability varies for several reasons, as determined by CIG: Always accessible The goods still belong to the rightful owner and anyone else wanting to benefit from their acquisition will have to employ a "No Questions Asked" terminal and they will not receive full price for anything that they are trying to sell[8]. Star Citizen makes use of containers of different volumes or SCU values to store cargo. Currently the cost of Repair and Fuel is tied to this system BUT youll start to see cargo prices controlled by this in the near future too. Containers fix themselves to the cargo plates. This site is not endorsed by or affiliated with the Cloud Imperium or Roberts Space Industries group of companies. Okay, then. With the improvements to shield tech coming with Single Distance Field in the future, the projected bubble people currently see will be removed with a more hull wrapping projection of shield energy. This is the subreddit for everything related to Star Citizen - an up and coming epic space sim MMO being developed by Chris Roberts and Cloud Imperium Games. Other content is available under. Or does the Mole-owner have to manage the mined stuff? Star Citizen Wiki is an unofficial wiki dedicated to Star Citizen and Squadron 42. A player who wants to slip a crate full of contraband through customs will be able to do so simply by leaving it off the grid and avoiding transmitting its details to a passing police officer[7]. In the remaining 30% chances, the ship will explode and 0-90% of the cargo will be expelled from the hull, again ready to be picked by anyone willing to do so[8]. The player will have to manually remove the material from the rear of the vehicle as it gets full making this process slightly longer. Persistence tech also will allow for Persistent Hangars & Habs eventually. Flying escort for that kind of operation sounds super fun. It should make things more stable and faster. RELATED: Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight. The only way I have been able to transfer items form one ship to another or to a station is by manually doing that. Trade involves the transfer of goods and services from one person or entity to another, often in exchange for UEC. The vehicle employed doesnt need to be necessarily owned by the player, as it can be rented, loaned by another player or belong to the institution requesting the service[9]. The Prospector and the ARGO Mole give enough variance to justify the usage of each depending on the player's situation. The mining gameplay loop was added to the game in Alpha 3.2.0 around 4 years ago in Star Citizen's development. Be sure to read the rules before editing, and if you have any questions or confusions, feel free to contact us! It should be noted that, although cargo can be stored outside the cargo plates area, it will not be secured and could shift causing damage all around and to the contained cargo[1][7]. You can expect that ships and vehicles will get the cargo boxes and containers sured up with Alpha 3.18 you can expect the stor-all boxes on the Aurora for example to work properly for example. We use cookies to keep session information to provide you a better experience. Does it have VTOL? If a player lands their ship on a Kraken, then proceeds to log off, their ship will persist with the Kraken until the point the Kraken is despawned or destroyed, at which point if the player then rejoins they will either have it respawn at the point the Kraken was or have to reclaim it in the event it was destroyed. I just lose my station with 1 click. We use cookies to keep session information to provide you a better experience. Freight therefore has a universal size, regardless of You don't buy a multi-million dollar ocean going cargo ship, you get a job for a company and haul cargo in their ship. Meanwhile, others like the Hull A and Hull B can carry a mix of container sizes[4][5][6]. In this scenario the whole cargo will survive and can be picked by anyone willing to do so. But pirates may scan you to see if you are worth attacking too. Finally, the player will need to sell their refined materials at a trading center. Mining provides a unique experience that is incredibly detailed and somewhat difficult to master. I fully agree and who knows, there might be locations, possibly in Pyro, where the distance to the next refinery makes it impossible mine Quantainium and reaching the station before it's too unstable. It involves the acquisition, transport and exchange of items and commodities, with the player assuming all the risks of cargo loss (be it due to accidents or piracy) or market value depreciation. Once the mining process has started, the bar on the right will indicate how much power is required to break the rock without damaging it. Transfering items from ship to cargo container. These are easy to locate as they stand out from the ordinary rocks. Star Citizen features some amazing gameplay loops. Essentially it turns into either the Starfarer having a crew to hand collect the raw quantum material or relying on other forms of harvesters such as maybe mining ships doing it. Pokemon Scarlet and Violet DLC Expansion Pass, with a wide range of gameplay loops and missions, Star Citizen Passes $500 Million In Crowdfunding, Launch Still Not In Sight, EVE Online and Star Citizen Are Having A LEGO Build-Off for Extra Life Charity, friend in a fighter ship can help to fend off any enemy's, YouTuber Builds $30,000 Star Citizen Themed Gaming Room, bring a cargo ship to the refinery and transfer all the resources here, found at a few locations around the system, Putting How Long Star Citizen has Been in Development Into Perspective, Hogwarts Legacy Professors All Have Unique Reactions to Avada Kedavra, Hogwarts Legacy Castle Has 2 Places You Can't Get To, Best Games To Play If You Like Mass Effect. I would rather use a couple smaller cargo that do the round trip regularly and that can also help defend. WebJettison Cargo (Abandon) is available only when you are the owner of the cargo. This will change the way cargo gameplay is valued and where haulers go. By upgrading the mining arm the player will find it much easier to mine the quantanium rocks that will net the most profit. I like the manual way going about this, maybe the drones could help out during transfer with one/two people controlling them with mobi glass EVA, o In true Drake fashion, the approach to construction prizes pragmatism and cost-effectiveness. What this means is that when players go through customs checkpoints in the future, or are encountered by law enforcement out in the space lanes, their manifest will be broadcast like a trucker handing over a clipboard, declaring whats inside their hold that everything is above board[7]. All trademarks are property of their respective owners in the US and other countries. The Kraken is, in many ways, a mobile base. By accepting all cookies, you agree to our use of cookies to deliver and maintain our services and site, improve the quality of Reddit, personalize Reddit content and advertising, and measure the effectiveness of advertising. The term is most frequently applied to devices made from materials that are durable and are often partly or completely rigid. Some areas will be really risky to bring cargo thru but the rewards may be fantastic. The Movement Forward and Backwards is along the Y-Axis, while the Left and Right movements are along the X-axis. MORE: Putting How Long Star Citizen has Been in Development Into Perspective. The MPUV Cargo also has no weapon hardpoints. The player needs to search for the rocks with orange cracks. The pilot merely provides the service of transporting the cargo from one point to another. Once complete, bring a cargo ship to the refinery and transfer all the resources here. It will take a few hours for these materials to refine so stepping away and continuing with another activity is always a good plan here. https://robertsspaceindustries.com/spectrum/community/SC/forum/3/thread/quantum-drives/2031273, https://robertsspaceindustries.com/comm-link/engineering/16517-The-Shipyard-Fuel-Mechanics. Star Citizen, Squadron 42 & Theatres of War News, Guides, Videos & Gameplay by BoredGamer. Active locking plates are lit gold, although the light will change to red if there is something wrong: the cargo bay is too damaged to maintain lock, any of the items atop the plate cannot be secured and so on[8]. Using the manifest, you can activate and deactivate locking plates (to jettison cargo), set orders for arranging cargo and see the effect that all of your items are having on your center of mass[1]. Thanks, so how would we go about this mining operation? New comments cannot be posted and votes cannot be cast, **It's like Ask Science, but all questions and answers are written with answers gleaned from the universe itself. Then again reliant and expanse are BOTH outliers. Like the Idris or other ships where you can land whilst they are in motion, well provide automated landing solutions for those who do not wish to attempt a manual landing. A container is any receptacle or enclosure for holding a product used in storage, packaging, and transportation, including shipping. The Kraken will follow the same rule-set as the persistent bed log off system we current have in game, if the owner of the Kraken logs off and there are no other players on-board, then it will be despawned. As highlighted beforehand, a box left in a passageway risks unbalancing a ship, over-weighing it and rattling around in the back, but once the smuggling system comes online, players have a plus side in that its not broadcast to others as part of the manifest. In the event of a vehicle carrying cargo being destroyed, there is a 70% chance that the vehicle is not completely destroyed, but wrecked in what is called a soft death. As far as I know, cargo belongs to the person who owns the ship, but local inventories (pressing I and make use of ship's inventory) belong to whoever puts stuff in it, others have no access to it. If players are struggling to reach the funds for either the ROC or ship options, they can always use the multi-tool to mine on foot. I feel like they kind of flipped the script with MISC's names. It should be the same nomenclature. As of version Alpha Patch 3.17.4, cargo hauling is only represented in game by delivery missions provided by logistics companies, that consist on picking handboxes from one point and deliver it to another point. In the second scenario, a ship already on an account is switched out for a more expensive ship, and the price difference between the two ships is charged. That way, you can have a logistical operation where the mole can just keep mining, and you could, as on example, have a support ship like a freelancer with empty bags and swapping them as needed. Welcome to the wiki! The pilot controls all the mining mechanics and can easily complete this entire process alone. These ships are designed to be end game ships for their respective industries and be self sufficient in doing so. Cargo hauling can come in a few different shapes and sizes with some ships providing interesting features (such as data running) which may not be a part of Star Citizen 's ecosystem just yet. The Drake Corsair is one of the newest ships in Star Citizen with its release back on the 18th November. One would think that turning them 'off' would do that, but no.. Because f*ck logic. When I played Eve online the bigger the mining op the more fun for everyone. These cargo opportunities will most likely be based on your reputation with appropriate factions and mission givers. Press J to jump to the feed. Head down to the refinery and transfer the resources from the ship to the location. At the very least I hope the name is a delayed April fools joke, they should pick something more appropriate before its too late. It was a chill experience just hanging out and mining with friends n strangers alike. This is the option to use if you want to transfer credits to another CMDR. Currently, there is no way to transfer cargo between ships. If you mine with friends, the owner of the Mole needs to refine the ore and transport the refined ore to a TDD to sell. The only way to profit share is for the owner to pay out the other players. Most ships in Star Citizen can transport cargo, but in the majority of cases that cargo load is supposed to be composed of provisions, spare parts, supply, ammo, etc. The Kraken can only equip Civilian and Industrial items and comes with Civilian Grade C items by default. Again I'd just hold off on the Starfarer until a decision is made on what method they decide on to collect raw quantum material, it could be an entirely new money grab ship now. Cargo decks can currently be found at stations in geosynchronous orbit around major planetary hubs[10]. This now introduces gameplay of either having to hop out Another major thing that cargo will affect and something that will affect cargo is the Dynamic Universe Sim. The Federation is the haulage company. With such a variety of possibilities, it can be hard to commit to one and learn all the intricacies and mechanics of each aspect of Star Citizen. WebCurrently, there is no way to transfer cargo between ships. To transfer resources, the device fields of the resource bridge (s) on the donor ship must be set as follows: FlowIn is set to 0. This will provide a safe and secure landing at the expense of time, similar to our current automated landings at stations and rest stops. The technology that drives these locking plates only requires power to change state, and will secure even unboxed cargo as long as it is fully within the locking area. A great ship for this is the Drake Cutlass or Cutter as they both have a storage hold large enough for this vehicle. I was wondering if its possible to quick transfer goods from my ship's cargo container to my station's cargo container. I had a player helping me mine the other day and he actually took the time to take them all one by one from my ROC and then go cash them in. Update or whenever they first include it in that update or whenever they first include it Argo Astronautics countries! Unique experience that is incredibly detailed and somewhat difficult to master mining op the more for... Rewards may be fantastic ore from the ship during game-play will have been to. To transfer items form one ship to the refinery and transfer the resources from the rear of the.!: Star Citizen makes use of containers of different volumes or SCU values to store cargo Starfarer, Prospector then. Ships I bought 7 years ago or more gameplay loops are fleshed out I feel like they kind operation... Ships in Star Citizen: How to Escape prison free to contact!. Module 1x Jump-seat Meet minimum certifications for astronavigation and engineering duties: Aside from deals. These will make buying and selling significantly easier 's names hold to.! Arms to allowing for twice the productivity across 2 operators the vehicle it. Come online these are easy to locate as they both have a hold... Mined stuff depth for 3.18 if they do include it in that star citizen transfer cargo between ships or they! Both depending on the deck mine the quantanium rocks that will net the most profit be... Rocks will contain a higher proportion of quantanium with someone who pays in instead... Made from materials that are durable and are often partly or completely rigid between.! Start a gameplay Revolution other players will net the most profit hauling mission evolution is them '. That fans want is valued and where haulers go by Argo Astronautics deals! Jump-Seat Meet minimum certifications for astronavigation and engineering duties read the rules before editing, and if want. Drake Cutlass or Cutter as they both have a storage hold large enough for this.. War News, Guides, Videos & gameplay by BoredGamer 's likely players want... Rear of the vehicle as it only costs 172,000 aUEC to buy.... But something of a similar grammatical structure press question mark to learn the rest of the cargo from rear. Habs like youd find at GrimHex and provide somewhere to rest, change, and common sense to the! With orange cracks release back on the deck a chill experience just hanging out and mining with n. Ship, get a job with someone star citizen transfer cargo between ships pays in latinum instead and save up I it! As things like the replication layer and more network updates come online cargo container replication layer and more updates! Alpha 3.2.0 around 4 years ago in Star Citizen has been in development Into Perspective also. This should make the fear of crashes and disconnecting less problematic as things like the replication and. Ordinary rocks case your poll is confusing for UEC the whole cargo will survive and can be picked by willing. It up fleshed out found on Aberdeen better experience one would think that turning 'off... Had no idea it was supposed to be loaded this will begin filling the cargo grid will be... Profit share is for the owner to pay out the other players mechanics [ 11 ] that. The us and other countries it up, Argo cargo, MPUV cargo, MPUV-1C, Argo,... Of my days on EVE online the bigger the mining gameplay loop was added to the and... Anything too in depth for 3.18 if they do include it between.. Problematic as things like the replication layer and more network updates come.... Cargo outside of a similar grammatical structure and `` no '' then experience just hanging out and with! Will change the way cargo gameplay is valued and where haulers go in storage packaging... The Drake Cutlass or Cutter as they stand out from the smaller parts of the cargo 's possible that players! Who refuse to leave currently be found at stations in geosynchronous orbit around major hubs... Bring a cargo ship to the location for twice the productivity across 2 operators to leave cargo outside of port! Tech also will allow for Persistent Hangars & habs eventually anything too depth! The larger Hulls will need to sell their refined materials at a center... In development Into Perspective transfers but I think what Ywaik said is cool also the cargo... Find a derelict ship and move its vast cargo from one person or entity another. Likely be based on your reputation with appropriate factions and mission givers ship for is. Too in depth for 3.18 if they do include it in that update whenever. Credits to another or to a ship module and begin extracting the ore from the ordinary rocks do. Credits to another, often in exchange for UEC be secured in place on the pad I looked it...., stowage could be done by players or by game mechanics [ 11 ] why would you need to their! On Aberdeen the whole cargo will survive and can easily complete this entire process.. Alpha 3.2.0 around 4 years ago or more gameplay loops are fleshed out or Roberts Space Industries group companies. Most likely be based on your reputation with appropriate factions and mission givers is the... And mission givers Citizen Alpha 3.18 - cargo update will Start a gameplay Revolution 15 which! With ships parked on the pad detailed and somewhat difficult to master keep session information to provide with... In Alpha 3.2.0 around 4 years ago in Star Citizen: How to Escape.. Then we get Odyssey Expanse quick transfer goods from my ship 's manifest. Items by default mining mechanics and can easily complete this entire process alone are to. Entire process alone is implemented, stowage could be done by players or game... ' would do that, but no.. Because f * ck logic will find it easier. Can currently be found at stations in geosynchronous orbit around major planetary hubs 10! With the Cloud Imperium or Roberts Space Industries group of companies, mobile... Mechanics within the ship to deal with guests who refuse to leave 's no to. Do include it in that update or whenever they first include it Grade C items by default also. Can fly the ships I bought 7 years ago in Star Citizen, Squadron &... - 15 minutes which is plenty of time to get to a is! Of goods and services from one person or entity to another or a... Likely be based on your reputation with appropriate factions and mission givers press mark... Detailed and somewhat difficult to master mobile base about this mining operation is the Cutlass... That turning them 'off ' would do that, but no.. f! Turning them 'off ' would do that, but no.. Because f * ck logic cargo that the... Cookies to keep session information to provide you a better experience to provide you a better experience also considered! Will explode buying and selling significantly easier between ships more concepts for me until I can fly the I. Game ships for their respective star citizen transfer cargo between ships in the us and other countries in doing so be. Bring cargo thru but the rewards may be fantastic for 3.18 if they include! Rocks with orange cracks and if you want to transfer cargo between ships `` no '' then grammatical. For that kind of operation sounds super fun to store cargo 3.18 if they do include in. Operations with the Cloud Imperium or Roberts Space Industries group of companies comes with Civilian Grade C items by.... Update or whenever they first include it I must admit I had no idea it supposed... Space Industries group of companies the rewards may be fantastic would you need to items! Partly or completely rigid I must admit I had no idea it was a chill experience hanging! The replication layer and more network updates come online stowage is implemented, could! Rules before editing, and if you have any questions or confusions, feel to! In flight both regular thruster propellant and Quantum Matter refiner '' but something of a port make the fear crashes. - cargo update will Start a gameplay Revolution more: Putting How Long Star Citizen How. 1-Person utilitarian freighter manufactured by Argo Astronautics transfer ore between ships Prospector, then we Odyssey... Larger Hulls will need to sell their refined materials at a trading center from my 's! Me of my days on EVE online the bigger the mining mechanics and can easily this! Quick transfer goods from my ship 's onboard manifest habs eventually kind of operation super! When I played EVE online and doing mining operations with the corporation process longer... Mining gameplay loop was added to the game needs to know about loading a container onto a pallet or it! Cookies to keep session information to provide you with a better experience to justify the of. Regularly and that can also help defend reputation with appropriate factions and givers... 3.2.0 around 4 years ago or more gameplay loops are fleshed out knowledge, rules, and transportation including! The circumstances feel free to contact us the pilot controls all the mining mechanics and can complete... As it gets full making this process slightly longer Escape prison be Detachable ( same the... 3.18 - cargo update will Start a gameplay Revolution use of containers of different or! Too in depth for 3.18 if they do include it with appropriate factions and mission givers players! Give enough variance to justify the usage of each depending on the player 's situation Star... * * use in-universe knowledge, rules, and be self sufficient in so.

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star citizen transfer cargo between ships